![]() ![]() There's a sharpness to the look of Smash Bros overall, which helps, while MultiVersus opts for a clean, pristine, post-processed image. Regardless, Nintendo's brawler still scales well to a modern 4K display overall, where the bold character designs make the action legible even in huge, eight player games. It looks clean in a way Smash Ultimate simply cannot compete with on Switch, being stuck at 1080p. To Multiversus' credit it sports a pristine, almost aliasing-free image owing to its 4K resolution on premium consoles. The first point of comparison is in image quality. Even so, you can see in the shots below that some maps - like the colosseum - have a direct equivalence. Hands up here, some side-by-sides are a bit of a stretch, I realise. In fact, to compare the two, I tracked down the nearest-best match map in Smash Bros Ultimate to the small selection in MultiVersus. All of this is a superb foundation to build on for a contender to Smash Bros. Dynamic scaling might be in use, given it's an Unreal Engine title, but frame-rates are typically rock-solid at 60fps on all three machines - barring unique small drops on PS5 during the Sky Arena stage. In a nutshell you get a native 4K at 60fps on PS5 and Xbox Series X, while Series S targets 1440p at 60fps. MultiVersus' technical make-up on console is strong. Even if the movement take a bit of adapting to - and my preference remains with Smash Bros Ultimate in this spot - it's impressive how much MultiVersus gets right. Smash fans will feel right at home with its 1v1 or 2v2 melee-battling standard and special attacks, double jumping, dodging - it's all here. Fortunately the game is mechanically sound at its core. Honestly, the result is as eclectic as it sounds: from Batman to Bugs Bunny, and from Arya Stark to LeBron James (in his Space Jam get-up). Between comics, movie franchises, and TV shows, it's a wider net being cast. Rather than pitting the mascots of the video gaming world against one another - as is the remit of Smash - here, it's famous faces from Warner Bros' properties. MultiVersus' character line-up alone is fascinating enough to warrant giving it a try. ![]() So, what's actually contained in the 5GB package? Entire modes are blocked off with a 'coming soon' descriptor, but you do get a practise mode to test out everything. Speaking purely on MultiVersus' visual design as an Unreal Engine 4 title though, how much does it get right next to Nintendo's heavyweight? And where does it seem to fall short in its open beta state? Crucially, MultiVersus also launches with robust online play, built from the ground up with rollback netcode - right away giving it an edge over Super Smash Bros Ultimate's online play on Switch. It's admittedly light on options - as you may expect from an open beta - but you do get to tinker with 17 characters - all fully voice-acted. Now in open beta on PS5, Xbox Series X, last-gen and PC, it's a 5GB download that lets anyone hop in. The Super Smash Bros series is a near-impossible act to follow, but that's exactly the challenge MultiVersus faces as a new, free to play Smash-like from developer Player First Games. ![]()
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